/**
 * @license Highcharts JS v7.1.3 (2019-08-14)
 *
 * Sonification module
 *
 * (c) 2012-2019 Øystein Moseng
 *
 * License: www.highcharts.com/license
 */
'use strict';
(function (factory) {
    if (typeof module === 'object' && module.exports) {
        factory['default'] = factory;
        module.exports = factory;
    } else if (typeof define === 'function' && define.amd) {
        define('highcharts/modules/sonification', ['highcharts'], function (Highcharts) {
            factory(Highcharts);
            factory.Highcharts = Highcharts;
            return factory;
        });
    } else {
        factory(typeof Highcharts !== 'undefined' ? Highcharts : undefined);
    }
}(function (Highcharts) {
    var _modules = Highcharts ? Highcharts._modules : {};
    function _registerModule(obj, path, args, fn) {
        if (!obj.hasOwnProperty(path)) {
            obj[path] = fn.apply(null, args);
        }
    }
    _registerModule(_modules, 'modules/sonification/Instrument.js', [_modules['parts/Globals.js']], function (H) {
        /* *
         *
         *  (c) 2009-2019 Øystein Moseng
         *
         *  Instrument class for sonification module.
         *
         *  License: www.highcharts.com/license
         *
         * */


        /**
         * A set of options for the Instrument class.
         *
         * @requires module:modules/sonification
         *
         * @interface Highcharts.InstrumentOptionsObject
         *//**
         * The type of instrument. Currently only `oscillator` is supported. Defaults
         * to `oscillator`.
         * @name Highcharts.InstrumentOptionsObject#type
         * @type {string|undefined}
         *//**
         * The unique ID of the instrument. Generated if not supplied.
         * @name Highcharts.InstrumentOptionsObject#id
         * @type {string|undefined}
         *//**
         * When using functions to determine frequency or other parameters during
         * playback, this options specifies how often to call the callback functions.
         * Number given in milliseconds. Defaults to 20.
         * @name Highcharts.InstrumentOptionsObject#playCallbackInterval
         * @type {number|undefined}
         *//**
         * A list of allowed frequencies for this instrument. If trying to play a
         * frequency not on this list, the closest frequency will be used. Set to `null`
         * to allow all frequencies to be used. Defaults to `null`.
         * @name Highcharts.InstrumentOptionsObject#allowedFrequencies
         * @type {Array<number>|undefined}
         *//**
         * Options specific to oscillator instruments.
         * @name Highcharts.InstrumentOptionsObject#oscillator
         * @type {Highcharts.OscillatorOptionsObject|undefined}
         */


        /**
         * Options for playing an instrument.
         *
         * @requires module:modules/sonification
         *
         * @interface Highcharts.InstrumentPlayOptionsObject
         *//**
         * The frequency of the note to play. Can be a fixed number, or a function. The
         * function receives one argument: the relative time of the note playing (0
         * being the start, and 1 being the end of the note). It should return the
         * frequency number for each point in time. The poll interval of this function
         * is specified by the Instrument.playCallbackInterval option.
         * @name Highcharts.InstrumentPlayOptionsObject#frequency
         * @type {number|Function}
         *//**
         * The duration of the note in milliseconds.
         * @name Highcharts.InstrumentPlayOptionsObject#duration
         * @type {number}
         *//**
         * The minimum frequency to allow. If the instrument has a set of allowed
         * frequencies, the closest frequency is used by default. Use this option to
         * stop too low frequencies from being used.
         * @name Highcharts.InstrumentPlayOptionsObject#minFrequency
         * @type {number|undefined}
         *//**
         * The maximum frequency to allow. If the instrument has a set of allowed
         * frequencies, the closest frequency is used by default. Use this option to
         * stop too high frequencies from being used.
         * @name Highcharts.InstrumentPlayOptionsObject#maxFrequency
         * @type {number|undefined}
         *//**
         * The volume of the instrument. Can be a fixed number between 0 and 1, or a
         * function. The function receives one argument: the relative time of the note
         * playing (0 being the start, and 1 being the end of the note). It should
         * return the volume for each point in time. The poll interval of this function
         * is specified by the Instrument.playCallbackInterval option. Defaults to 1.
         * @name Highcharts.InstrumentPlayOptionsObject#volume
         * @type {number|Function|undefined}
         *//**
         * The panning of the instrument. Can be a fixed number between -1 and 1, or a
         * function. The function receives one argument: the relative time of the note
         * playing (0 being the start, and 1 being the end of the note). It should
         * return the panning value for each point in time. The poll interval of this
         * function is specified by the Instrument.playCallbackInterval option.
         * Defaults to 0.
         * @name Highcharts.InstrumentPlayOptionsObject#pan
         * @type {number|Function|undefined}
         *//**
         * Callback function to be called when the play is completed.
         * @name Highcharts.InstrumentPlayOptionsObject#onEnd
         * @type {Function|undefined}
         */


        /**
         * @requires module:modules/sonification
         *
         * @interface Highcharts.OscillatorOptionsObject
         *//**
         * The waveform shape to use for oscillator instruments. Defaults to `sine`.
         * @name Highcharts.OscillatorOptionsObject#waveformShape
         * @type {string|undefined}
         */




        // Default options for Instrument constructor
        var defaultOptions = {
            type: 'oscillator',
            playCallbackInterval: 20,
            oscillator: {
                waveformShape: 'sine'
            }
        };


        /**
         * The Instrument class. Instrument objects represent an instrument capable of
         * playing a certain pitch for a specified duration.
         *
         * @sample highcharts/sonification/instrument/
         *         Using Instruments directly
         * @sample highcharts/sonification/instrument-advanced/
         *         Using callbacks for instrument parameters
         *
         * @requires module:modules/sonification
         *
         * @class
         * @name Highcharts.Instrument
         *
         * @param {Highcharts.InstrumentOptionsObject} options
         *        Options for the instrument instance.
         */
        function Instrument(options) {
            this.init(options);
        }
        Instrument.prototype.init = function (options) {
            if (!this.initAudioContext()) {
                H.error(29);
                return;
            }
            this.options = H.merge(defaultOptions, options);
            this.id = this.options.id = options && options.id || H.uniqueKey();

            // Init the audio nodes
            var ctx = H.audioContext;

            this.gainNode = ctx.createGain();
            this.setGain(0);
            this.panNode = ctx.createStereoPanner && ctx.createStereoPanner();
            if (this.panNode) {
                this.setPan(0);
                this.gainNode.connect(this.panNode);
                this.panNode.connect(ctx.destination);
            } else {
                this.gainNode.connect(ctx.destination);
            }

            // Oscillator initialization
            if (this.options.type === 'oscillator') {
                this.initOscillator(this.options.oscillator);
            }

            // Init timer list
            this.playCallbackTimers = [];
        };


        /**
         * Return a copy of an instrument. Only one instrument instance can play at a
         * time, so use this to get a new copy of the instrument that can play alongside
         * it. The new instrument copy will receive a new ID unless one is supplied in
         * options.
         *
         * @function Highcharts.Instrument#copy
         *
         * @param {Highcharts.InstrumentOptionsObject} [options]
         *        Options to merge in for the copy.
         *
         * @return {Highcharts.Instrument}
         *         A new Instrument instance with the same options.
         */
        Instrument.prototype.copy = function (options) {
            return new Instrument(H.merge(this.options, { id: null }, options));
        };


        /**
         * Init the audio context, if we do not have one.
         * @private
         * @return {boolean} True if successful, false if not.
         */
        Instrument.prototype.initAudioContext = function () {
            var Context = H.win.AudioContext || H.win.webkitAudioContext,
                hasOldContext = !!H.audioContext;

            if (Context) {
                H.audioContext = H.audioContext || new Context();
                if (
                    !hasOldContext &&
                    H.audioContext &&
                    H.audioContext.state === 'running'
                ) {
                    H.audioContext.suspend(); // Pause until we need it
                }
                return !!(
                    H.audioContext &&
                    H.audioContext.createOscillator &&
                    H.audioContext.createGain
                );
            }
            return false;
        };


        /**
         * Init an oscillator instrument.
         * @private
         * @param {object} oscillatorOptions - The oscillator options passed to
         * Highcharts.Instrument#init.
         */
        Instrument.prototype.initOscillator = function (options) {
            var ctx = H.audioContext;

            this.oscillator = ctx.createOscillator();
            this.oscillator.type = options.waveformShape;
            this.oscillator.connect(this.gainNode);
            this.oscillatorStarted = false;
        };


        /**
         * Set pan position.
         * @private
         * @param {number} panValue - The pan position to set for the instrument.
         */
        Instrument.prototype.setPan = function (panValue) {
            if (this.panNode) {
                this.panNode.pan.setValueAtTime(panValue, H.audioContext.currentTime);
            }
        };


        /**
         * Set gain level. A maximum of 1.2 is allowed before we emit a warning. The
         * actual volume is not set above this level regardless of input.
         * @private
         * @param {number} gainValue - The gain level to set for the instrument.
         * @param {number} [rampTime=0] - Gradually change the gain level, time given in
         * milliseconds.
         */
        Instrument.prototype.setGain = function (gainValue, rampTime) {
            if (this.gainNode) {
                if (gainValue > 1.2) {
                    console.warn( // eslint-disable-line
                        'Highcharts sonification warning: ' +
                        'Volume of instrument set too high.'
                    );
                    gainValue = 1.2;
                }
                if (rampTime) {
                    this.gainNode.gain.setValueAtTime(
                        this.gainNode.gain.value, H.audioContext.currentTime
                    );
                    this.gainNode.gain.linearRampToValueAtTime(
                        gainValue,
                        H.audioContext.currentTime + rampTime / 1000
                    );
                } else {
                    this.gainNode.gain.setValueAtTime(
                        gainValue, H.audioContext.currentTime
                    );
                }
            }
        };


        /**
         * Cancel ongoing gain ramps.
         * @private
         */
        Instrument.prototype.cancelGainRamp = function () {
            if (this.gainNode) {
                this.gainNode.gain.cancelScheduledValues(0);
            }
        };


        /**
         * Get the closest valid frequency for this instrument.
         * @private
         * @param {number} frequency - The target frequency.
         * @param {number} [min] - Minimum frequency to return.
         * @param {number} [max] - Maximum frequency to return.
         * @return {number} The closest valid frequency to the input frequency.
         */
        Instrument.prototype.getValidFrequency = function (frequency, min, max) {
            var validFrequencies = this.options.allowedFrequencies,
                maximum = H.pick(max, Infinity),
                minimum = H.pick(min, -Infinity);

            return !validFrequencies || !validFrequencies.length ?
                // No valid frequencies for this instrument, return the target
                frequency :
                // Use the valid frequencies and return the closest match
                validFrequencies.reduce(function (acc, cur) {
                    // Find the closest allowed value
                    return Math.abs(cur - frequency) < Math.abs(acc - frequency) &&
                        cur < maximum && cur > minimum ?
                        cur : acc;
                }, Infinity);
        };


        /**
         * Clear existing play callback timers.
         * @private
         */
        Instrument.prototype.clearPlayCallbackTimers = function () {
            this.playCallbackTimers.forEach(function (timer) {
                clearInterval(timer);
            });
            this.playCallbackTimers = [];
        };


        /**
         * Set the current frequency being played by the instrument. The closest valid
         * frequency between the frequency limits is used.
         * @param {number} frequency - The frequency to set.
         * @param {object} [frequencyLimits] - Object with maxFrequency and minFrequency
         */
        Instrument.prototype.setFrequency = function (frequency, frequencyLimits) {
            var limits = frequencyLimits || {},
                validFrequency = this.getValidFrequency(
                    frequency, limits.min, limits.max
                );

            if (this.options.type === 'oscillator') {
                this.oscillatorPlay(validFrequency);
            }
        };


        /**
         * Play oscillator instrument.
         * @private
         * @param {number} frequency - The frequency to play.
         */
        Instrument.prototype.oscillatorPlay = function (frequency) {
            if (!this.oscillatorStarted) {
                this.oscillator.start();
                this.oscillatorStarted = true;
            }

            this.oscillator.frequency.setValueAtTime(
                frequency, H.audioContext.currentTime
            );
        };


        /**
         * Prepare instrument before playing. Resumes the audio context and starts the
         * oscillator.
         * @private
         */
        Instrument.prototype.preparePlay = function () {
            this.setGain(0.001);
            if (H.audioContext.state === 'suspended') {
                H.audioContext.resume();
            }
            if (this.oscillator && !this.oscillatorStarted) {
                this.oscillator.start();
                this.oscillatorStarted = true;
            }
        };


        /**
         * Play the instrument according to options.
         *
         * @sample highcharts/sonification/instrument/
         *         Using Instruments directly
         * @sample highcharts/sonification/instrument-advanced/
         *         Using callbacks for instrument parameters
         *
         * @function Highcharts.Instrument#play
         *
         * @param {Highcharts.InstrumentPlayOptionsObject} options
         *        Options for the playback of the instrument.
         */
        Instrument.prototype.play = function (options) {
            var instrument = this,
                duration = options.duration || 0,
                // Set a value, or if it is a function, set it continously as a timer.
                // Pass in the value/function to set, the setter function, and any
                // additional data to pass through to the setter function.
                setOrStartTimer = function (value, setter, setterData) {
                    var target = options.duration,
                        currentDurationIx = 0,
                        callbackInterval = instrument.options.playCallbackInterval;

                    if (typeof value === 'function') {
                        var timer = setInterval(function () {
                            currentDurationIx++;
                            var curTime = currentDurationIx * callbackInterval / target;

                            if (curTime >= 1) {
                                instrument[setter](value(1), setterData);
                                clearInterval(timer);
                            } else {
                                instrument[setter](value(curTime), setterData);
                            }
                        }, callbackInterval);

                        instrument.playCallbackTimers.push(timer);
                    } else {
                        instrument[setter](value, setterData);
                    }
                };

            if (!instrument.id) {
                // No audio support - do nothing
                return;
            }

            // If the AudioContext is suspended we have to resume it before playing
            if (
                H.audioContext.state === 'suspended' ||
                this.oscillator && !this.oscillatorStarted
            ) {
                instrument.preparePlay();
                // Try again in 10ms
                setTimeout(function () {
                    instrument.play(options);
                }, 10);
                return;
            }

            // Clear any existing play timers
            if (instrument.playCallbackTimers.length) {
                instrument.clearPlayCallbackTimers();
            }

            // Clear any gain ramps
            instrument.cancelGainRamp();

            // Clear stop oscillator timer
            if (instrument.stopOscillatorTimeout) {
                clearTimeout(instrument.stopOscillatorTimeout);
                delete instrument.stopOscillatorTimeout;
            }

            // If a note is playing right now, clear the stop timeout, and call the
            // callback.
            if (instrument.stopTimeout) {
                clearTimeout(instrument.stopTimeout);
                delete instrument.stopTimeout;
                if (instrument.stopCallback) {
                    // We have a callback for the play we are interrupting. We do not
                    // allow this callback to start a new play, because that leads to
                    // chaos. We pass in 'cancelled' to indicate that this note did not
                    // finish, but still stopped.
                    instrument._play = instrument.play;
                    instrument.play = function () { };
                    instrument.stopCallback('cancelled');
                    instrument.play = instrument._play;
                }
            }

            // Stop the note without fadeOut if the duration is too short to hear the
            // note otherwise.
            var immediate = duration < H.sonification.fadeOutDuration + 20;

            // Stop the instrument after the duration of the note
            instrument.stopCallback = options.onEnd;
            var onStop = function () {
                delete instrument.stopTimeout;
                instrument.stop(immediate);
            };

            if (duration) {
                instrument.stopTimeout = setTimeout(
                    onStop,
                    immediate ? duration :
                        duration - H.sonification.fadeOutDuration
                );

                // Play the note
                setOrStartTimer(options.frequency, 'setFrequency', null, {
                    minFrequency: options.minFrequency,
                    maxFrequency: options.maxFrequency
                });

                // Set the volume and panning
                setOrStartTimer(H.pick(options.volume, 1), 'setGain', 4); // Slight ramp
                setOrStartTimer(H.pick(options.pan, 0), 'setPan');
            } else {
                // No note duration, so just stop immediately
                onStop();
            }
        };


        /**
         * Mute an instrument that is playing. If the instrument is not currently
         * playing, this function does nothing.
         *
         * @function Highcharts.Instrument#mute
         */
        Instrument.prototype.mute = function () {
            this.setGain(0.0001, H.sonification.fadeOutDuration * 0.8);
        };


        /**
         * Stop the instrument playing.
         *
         * @function Highcharts.Instrument#stop
         *
         * @param {boolean} immediately
         *        Whether to do the stop immediately or fade out.
         *
         * @param {Function} onStopped
         *        Callback function to be called when the stop is completed.
         *
         * @param {*} callbackData
         *        Data to send to the onEnd callback functions.
         */
        Instrument.prototype.stop = function (immediately, onStopped, callbackData) {
            var instr = this,
                reset = function () {
                    // Remove timeout reference
                    if (instr.stopOscillatorTimeout) {
                        delete instr.stopOscillatorTimeout;
                    }
                    // The oscillator may have stopped in the meantime here, so allow
                    // this function to fail if so.
                    try {
                        instr.oscillator.stop();
                    } catch (e) {}
                    instr.oscillator.disconnect(instr.gainNode);
                    // We need a new oscillator in order to restart it
                    instr.initOscillator(instr.options.oscillator);
                    // Done stopping, call the callback from the stop
                    if (onStopped) {
                        onStopped(callbackData);
                    }
                    // Call the callback for the play we finished
                    if (instr.stopCallback) {
                        instr.stopCallback(callbackData);
                    }
                };

            // Clear any existing timers
            if (instr.playCallbackTimers.length) {
                instr.clearPlayCallbackTimers();
            }
            if (instr.stopTimeout) {
                clearTimeout(instr.stopTimeout);
            }
            if (immediately) {
                instr.setGain(0);
                reset();
            } else {
                instr.mute();
                // Stop the oscillator after the mute fade-out has finished
                instr.stopOscillatorTimeout =
                    setTimeout(reset, H.sonification.fadeOutDuration + 100);
            }
        };



        return Instrument;
    });
    _registerModule(_modules, 'modules/sonification/musicalFrequencies.js', [], function () {
        /* *
         *
         *  (c) 2009-2019 Øystein Moseng
         *
         *  List of musical frequencies from C0 to C8.
         *
         *  License: www.highcharts.com/license
         *
         * */


        var frequencies = [
            16.351597831287414, // C0
            17.323914436054505,
            18.354047994837977,
            19.445436482630058,
            20.601722307054366,
            21.826764464562746,
            23.12465141947715,
            24.499714748859326,
            25.956543598746574,
            27.5, // A0
            29.13523509488062,
            30.86770632850775,
            32.70319566257483, // C1
            34.64782887210901,
            36.70809598967594,
            38.890872965260115,
            41.20344461410875,
            43.653528929125486,
            46.2493028389543,
            48.999429497718666,
            51.91308719749314,
            55, // A1
            58.27047018976124,
            61.7354126570155,
            65.40639132514966, // C2
            69.29565774421802,
            73.41619197935188,
            77.78174593052023,
            82.4068892282175,
            87.30705785825097,
            92.4986056779086,
            97.99885899543733,
            103.82617439498628,
            110, // A2
            116.54094037952248,
            123.47082531403103,
            130.8127826502993, // C3
            138.59131548843604,
            146.8323839587038,
            155.56349186104046,
            164.81377845643496,
            174.61411571650194,
            184.9972113558172,
            195.99771799087463,
            207.65234878997256,
            220, // A3
            233.08188075904496,
            246.94165062806206,
            261.6255653005986, // C4
            277.1826309768721,
            293.6647679174076,
            311.1269837220809,
            329.6275569128699,
            349.2282314330039,
            369.9944227116344,
            391.99543598174927,
            415.3046975799451,
            440, // A4
            466.1637615180899,
            493.8833012561241,
            523.2511306011972, // C5
            554.3652619537442,
            587.3295358348151,
            622.2539674441618,
            659.2551138257398,
            698.4564628660078,
            739.9888454232688,
            783.9908719634985,
            830.6093951598903,
            880, // A5
            932.3275230361799,
            987.7666025122483,
            1046.5022612023945, // C6
            1108.7305239074883,
            1174.6590716696303,
            1244.5079348883237,
            1318.5102276514797,
            1396.9129257320155,
            1479.9776908465376,
            1567.981743926997,
            1661.2187903197805,
            1760, // A6
            1864.6550460723597,
            1975.533205024496,
            2093.004522404789, // C7
            2217.4610478149766,
            2349.31814333926,
            2489.0158697766474,
            2637.02045530296,
            2793.825851464031,
            2959.955381693075,
            3135.9634878539946,
            3322.437580639561,
            3520, // A7
            3729.3100921447194,
            3951.066410048992,
            4186.009044809578 // C8
        ];


        return frequencies;
    });
    _registerModule(_modules, 'modules/sonification/utilities.js', [_modules['modules/sonification/musicalFrequencies.js']], function (musicalFrequencies) {
        /* *
         *
         *  (c) 2009-2019 Øystein Moseng
         *
         *  Utility functions for sonification.
         *
         *  License: www.highcharts.com/license
         *
         * */




        /**
         * The SignalHandler class. Stores signal callbacks (event handlers), and
         * provides an interface to register them, and emit signals. The word "event" is
         * not used to avoid confusion with TimelineEvents.
         *
         * @requires module:modules/sonification
         *
         * @private
         * @class
         * @name Highcharts.SignalHandler
         *
         * @param {Array<string>} supportedSignals
         *        List of supported signal names.
         */
        function SignalHandler(supportedSignals) {
            this.init(supportedSignals || []);
        }
        SignalHandler.prototype.init = function (supportedSignals) {
            this.supportedSignals = supportedSignals;
            this.signals = {};
        };


        /**
         * Register a set of signal callbacks with this SignalHandler.
         * Multiple signal callbacks can be registered for the same signal.
         * @private
         * @param {object} signals - An object that contains a mapping from the signal
         * name to the callbacks. Only supported events are considered.
         */
        SignalHandler.prototype.registerSignalCallbacks = function (signals) {
            var signalHandler = this;

            signalHandler.supportedSignals.forEach(function (supportedSignal) {
                if (signals[supportedSignal]) {
                    (
                        signalHandler.signals[supportedSignal] =
                        signalHandler.signals[supportedSignal] || []
                    ).push(
                        signals[supportedSignal]
                    );
                }
            });
        };


        /**
         * Clear signal callbacks, optionally by name.
         * @private
         * @param {Array<string>} [signalNames] - A list of signal names to clear. If
         * not supplied, all signal callbacks are removed.
         */
        SignalHandler.prototype.clearSignalCallbacks = function (signalNames) {
            var signalHandler = this;

            if (signalNames) {
                signalNames.forEach(function (signalName) {
                    if (signalHandler.signals[signalName]) {
                        delete signalHandler.signals[signalName];
                    }
                });
            } else {
                signalHandler.signals = {};
            }
        };


        /**
         * Emit a signal. Does nothing if the signal does not exist, or has no
         * registered callbacks.
         * @private
         * @param {string} signalNames - Name of signal to emit.
         * @param {*} data - Data to pass to the callback.
         */
        SignalHandler.prototype.emitSignal = function (signalName, data) {
            var retval;

            if (this.signals[signalName]) {
                this.signals[signalName].forEach(function (handler) {
                    var result = handler(data);

                    retval = result !== undefined ? result : retval;
                });
            }
            return retval;
        };


        var utilities = {

            // List of musical frequencies from C0 to C8
            musicalFrequencies: musicalFrequencies,

            // SignalHandler class
            SignalHandler: SignalHandler,

            /**
             * Get a musical scale by specifying the semitones from 1-12 to include.
             *  1: C, 2: C#, 3: D, 4: D#, 5: E, 6: F,
             *  7: F#, 8: G, 9: G#, 10: A, 11: Bb, 12: B
             * @private
             * @param {Array<number>} semitones - Array of semitones from 1-12 to
             * include in the scale. Duplicate entries are ignored.
             * @return {Array<number>} Array of frequencies from C0 to C8 that are
             * included in this scale.
             */
            getMusicalScale: function (semitones) {
                return musicalFrequencies.filter(function (freq, i) {
                    var interval = i % 12 + 1;

                    return semitones.some(function (allowedInterval) {
                        return allowedInterval === interval;
                    });
                });
            },

            /**
             * Calculate the extreme values in a chart for a data prop.
             * @private
             * @param {Highcharts.Chart} chart - The chart
             * @param {string} prop - The data prop to find extremes for
             * @return {object} Object with min and max properties
             */
            calculateDataExtremes: function (chart, prop) {
                return chart.series.reduce(function (extremes, series) {
                    // We use cropped points rather than series.data here, to allow
                    // users to zoom in for better fidelity.
                    series.points.forEach(function (point) {
                        var val = point[prop] !== undefined ?
                            point[prop] : point.options[prop];

                        extremes.min = Math.min(extremes.min, val);
                        extremes.max = Math.max(extremes.max, val);
                    });
                    return extremes;
                }, {
                    min: Infinity,
                    max: -Infinity
                });
            },

            /**
             * Translate a value on a virtual axis. Creates a new, virtual, axis with a
             * min and max, and maps the relative value onto this axis.
             * @private
             * @param {number} value - The relative data value to translate.
             * @param {object} dataExtremes - The possible extremes for this value.
             * @param {object} limits - Limits for the virtual axis.
             * @return {number} The value mapped to the virtual axis.
             */
            virtualAxisTranslate: function (value, dataExtremes, limits) {
                var lenValueAxis = dataExtremes.max - dataExtremes.min,
                    lenVirtualAxis = limits.max - limits.min,
                    virtualAxisValue = limits.min +
                        lenVirtualAxis * (value - dataExtremes.min) / lenValueAxis;

                return lenValueAxis > 0 ?
                    Math.max(Math.min(virtualAxisValue, limits.max), limits.min) :
                    limits.min;
            }
        };


        return utilities;
    });
    _registerModule(_modules, 'modules/sonification/instrumentDefinitions.js', [_modules['modules/sonification/Instrument.js'], _modules['modules/sonification/utilities.js']], function (Instrument, utilities) {
        /* *
         *
         *  (c) 2009-2019 Øystein Moseng
         *
         *  Instrument definitions for sonification module.
         *
         *  License: www.highcharts.com/license
         *
         * */



        var instruments = {};

        ['sine', 'square', 'triangle', 'sawtooth'].forEach(function (waveform) {
            // Add basic instruments
            instruments[waveform] = new Instrument({
                oscillator: { waveformShape: waveform }
            });

            // Add musical instruments
            instruments[waveform + 'Musical'] = new Instrument({
                allowedFrequencies: utilities.musicalFrequencies,
                oscillator: { waveformShape: waveform }
            });

            // Add scaled instruments
            instruments[waveform + 'Major'] = new Instrument({
                allowedFrequencies: utilities.getMusicalScale([1, 3, 5, 6, 8, 10, 12]),
                oscillator: { waveformShape: waveform }
            });
        });


        return instruments;
    });
    _registerModule(_modules, 'modules/sonification/Earcon.js', [_modules['parts/Globals.js']], function (H) {
        /* *
         *
         *  (c) 2009-2019 Øystein Moseng
         *
         *  Earcons for the sonification module in Highcharts.
         *
         *  License: www.highcharts.com/license
         *
         * */



        /**
         * Define an Instrument and the options for playing it.
         *
         * @requires module:modules/sonification
         *
         * @interface Highcharts.EarconInstrument
         *//**
         * An instrument instance or the name of the instrument in the
         * Highcharts.sonification.instruments map.
         * @name Highcharts.EarconInstrument#instrument
         * @type {Highcharts.Instrument|String}
         *//**
         * The options to pass to Instrument.play.
         * @name Highcharts.EarconInstrument#playOptions
         * @type {object}
         */


        /**
         * Options for an Earcon.
         *
         * @requires module:modules/sonification
         *
         * @interface Highcharts.EarconOptionsObject
         *//**
         * The instruments and their options defining this earcon.
         * @name Highcharts.EarconOptionsObject#instruments
         * @type {Array<Highcharts.EarconInstrument>}
         *//**
         * The unique ID of the Earcon. Generated if not supplied.
         * @name Highcharts.EarconOptionsObject#id
         * @type {string|undefined}
         *//**
         * Global panning of all instruments. Overrides all panning on individual
         * instruments. Can be a number between -1 and 1.
         * @name Highcharts.EarconOptionsObject#pan
         * @type {number|undefined}
         *//**
         * Master volume for all instruments. Volume settings on individual instruments
         * can still be used for relative volume between the instruments. This setting
         * does not affect volumes set by functions in individual instruments. Can be a
         * number between 0 and 1. Defaults to 1.
         * @name Highcharts.EarconOptionsObject#volume
         * @type {number|undefined}
         *//**
         * Callback function to call when earcon has finished playing.
         * @name Highcharts.EarconOptionsObject#onEnd
         * @type {Function|undefined}
         */

        /**
         * The Earcon class. Earcon objects represent a certain sound consisting of
         * one or more instruments playing a predefined sound.
         *
         * @sample highcharts/sonification/earcon/
         *         Using earcons directly
         *
         * @requires module:modules/sonification
         *
         * @class
         * @name Highcharts.Earcon
         *
         * @param {Highcharts.EarconOptionsObject} options
         *        Options for the Earcon instance.
         */
        function Earcon(options) {
            this.init(options || {});
        }
        Earcon.prototype.init = function (options) {
            this.options = options;
            if (!this.options.id) {
                this.options.id = this.id = H.uniqueKey();
            }
            this.instrumentsPlaying = {};
        };


        /**
         * Play the earcon, optionally overriding init options.
         *
         * @sample highcharts/sonification/earcon/
         *         Using earcons directly
         *
         * @function Highcharts.Earcon#sonify
         *
         * @param {Highcharts.EarconOptionsObject} options
         *        Override existing options.
         */
        Earcon.prototype.sonify = function (options) {
            var playOptions = H.merge(this.options, options);

            // Find master volume/pan settings
            var masterVolume = H.pick(playOptions.volume, 1),
                masterPan = playOptions.pan,
                earcon = this,
                playOnEnd = options && options.onEnd,
                masterOnEnd = earcon.options.onEnd;

            // Go through the instruments and play them
            playOptions.instruments.forEach(function (opts) {
                var instrument = typeof opts.instrument === 'string' ?
                        H.sonification.instruments[opts.instrument] : opts.instrument,
                    instrumentOpts = H.merge(opts.playOptions),
                    instrOnEnd,
                    instrumentCopy,
                    copyId;

                if (instrument && instrument.play) {
                    if (opts.playOptions) {
                        // Handle master pan/volume
                        if (typeof opts.playOptions.volume !== 'function') {
                            instrumentOpts.volume = H.pick(masterVolume, 1) *
                                H.pick(opts.playOptions.volume, 1);
                        }
                        instrumentOpts.pan = H.pick(masterPan, instrumentOpts.pan);

                        // Handle onEnd
                        instrOnEnd = instrumentOpts.onEnd;
                        instrumentOpts.onEnd = function () {
                            delete earcon.instrumentsPlaying[copyId];
                            if (instrOnEnd) {
                                instrOnEnd.apply(this, arguments);
                            }
                            if (!Object.keys(earcon.instrumentsPlaying).length) {
                                if (playOnEnd) {
                                    playOnEnd.apply(this, arguments);
                                }
                                if (masterOnEnd) {
                                    masterOnEnd.apply(this, arguments);
                                }
                            }
                        };

                        // Play the instrument. Use a copy so we can play multiple at
                        // the same time.
                        instrumentCopy = instrument.copy();
                        copyId = instrumentCopy.id;
                        earcon.instrumentsPlaying[copyId] = instrumentCopy;
                        instrumentCopy.play(instrumentOpts);
                    }
                } else {
                    H.error(30);
                }
            });
        };


        /**
         * Cancel any current sonification of the Earcon. Calls onEnd functions.
         *
         * @function Highcharts.Earcon#cancelSonify
         *
         * @param {boolean} [fadeOut=false]
         *        Whether or not to fade out as we stop. If false, the earcon is
         *        cancelled synchronously.
         */
        Earcon.prototype.cancelSonify = function (fadeOut) {
            var playing = this.instrumentsPlaying,
                instrIds = playing && Object.keys(playing);

            if (instrIds && instrIds.length) {
                instrIds.forEach(function (instr) {
                    playing[instr].stop(!fadeOut, null, 'cancelled');
                });
                this.instrumentsPlaying = {};
            }
        };



        return Earcon;
    });
    _registerModule(_modules, 'modules/sonification/pointSonify.js', [_modules['parts/Globals.js'], _modules['modules/sonification/utilities.js']], function (H, utilities) {
        /* *
         *
         *  (c) 2009-2019 Øystein Moseng
         *
         *  Code for sonifying single points.
         *
         *  License: www.highcharts.com/license
         *
         * */


        /**
         * Define the parameter mapping for an instrument.
         *
         * @requires module:modules/sonification
         *
         * @interface Highcharts.PointInstrumentMappingObject
         *//**
         * Define the volume of the instrument. This can be a string with a data
         * property name, e.g. `'y'`, in which case this data property is used to define
         * the volume relative to the `y`-values of the other points. A higher `y` value
         * would then result in a higher volume. This option can also be a fixed number
         * or a function. If it is a function, this function is called in regular
         * intervals while the note is playing. It receives three arguments: The point,
         * the dataExtremes, and the current relative time - where 0 is the beginning of
         * the note and 1 is the end. The function should return the volume of the note
         * as a number between 0 and 1.
         * @name Highcharts.PointInstrumentMappingObject#volume
         * @type {string|number|Function}
         *//**
         * Define the duration of the notes for this instrument. This can be a string
         * with a data property name, e.g. `'y'`, in which case this data property is
         * used to define the duration relative to the `y`-values of the other points. A
         * higher `y` value would then result in a longer duration. This option can also
         * be a fixed number or a function. If it is a function, this function is called
         * once before the note starts playing, and should return the duration in
         * milliseconds. It receives two arguments: The point, and the dataExtremes.
         * @name Highcharts.PointInstrumentMappingObject#duration
         * @type {string|number|Function}
         *//**
         * Define the panning of the instrument. This can be a string with a data
         * property name, e.g. `'x'`, in which case this data property is used to define
         * the panning relative to the `x`-values of the other points. A higher `x`
         * value would then result in a higher panning value (panned further to the
         * right). This option can also be a fixed number or a function. If it is a
         * function, this function is called in regular intervals while the note is
         * playing. It receives three arguments: The point, the dataExtremes, and the
         * current relative time - where 0 is the beginning of the note and 1 is the
         * end. The function should return the panning of the note as a number between
         * -1 and 1.
         * @name Highcharts.PointInstrumentMappingObject#pan
         * @type {string|number|Function|undefined}
         *//**
         * Define the frequency of the instrument. This can be a string with a data
         * property name, e.g. `'y'`, in which case this data property is used to define
         * the frequency relative to the `y`-values of the other points. A higher `y`
         * value would then result in a higher frequency. This option can also be a
         * fixed number or a function. If it is a function, this function is called in
         * regular intervals while the note is playing. It receives three arguments:
         * The point, the dataExtremes, and the current relative time - where 0 is the
         * beginning of the note and 1 is the end. The function should return the
         * frequency of the note as a number (in Hz).
         * @name Highcharts.PointInstrumentMappingObject#frequency
         * @type {string|number|Function}
         */


        /**
         * @requires module:modules/sonification
         *
         * @interface Highcharts.PointInstrumentOptionsObject
         *//**
         * The minimum duration for a note when using a data property for duration. Can
         * be overridden by using either a fixed number or a function for
         * instrumentMapping.duration. Defaults to 20.
         * @name Highcharts.PointInstrumentOptionsObject#minDuration
         * @type {number|undefined}
         *//**
         * The maximum duration for a note when using a data property for duration. Can
         * be overridden by using either a fixed number or a function for
         * instrumentMapping.duration. Defaults to 2000.
         * @name Highcharts.PointInstrumentOptionsObject#maxDuration
         * @type {number|undefined}
         *//**
         * The minimum pan value for a note when using a data property for panning. Can
         * be overridden by using either a fixed number or a function for
         * instrumentMapping.pan. Defaults to -1 (fully left).
         * @name Highcharts.PointInstrumentOptionsObject#minPan
         * @type {number|undefined}
         *//**
         * The maximum pan value for a note when using a data property for panning. Can
         * be overridden by using either a fixed number or a function for
         * instrumentMapping.pan. Defaults to 1 (fully right).
         * @name Highcharts.PointInstrumentOptionsObject#maxPan
         * @type {number|undefined}
         *//**
         * The minimum volume for a note when using a data property for volume. Can be
         * overridden by using either a fixed number or a function for
         * instrumentMapping.volume. Defaults to 0.1.
         * @name Highcharts.PointInstrumentOptionsObject#minVolume
         * @type {number|undefined}
         *//**
         * The maximum volume for a note when using a data property for volume. Can be
         * overridden by using either a fixed number or a function for
         * instrumentMapping.volume. Defaults to 1.
         * @name Highcharts.PointInstrumentOptionsObject#maxVolume
         * @type {number|undefined}
         *//**
         * The minimum frequency for a note when using a data property for frequency.
         * Can be overridden by using either a fixed number or a function for
         * instrumentMapping.frequency. Defaults to 220.
         * @name Highcharts.PointInstrumentOptionsObject#minFrequency
         * @type {number|undefined}
         *//**
         * The maximum frequency for a note when using a data property for frequency.
         * Can be overridden by using either a fixed number or a function for
         * instrumentMapping.frequency. Defaults to 2200.
         * @name Highcharts.PointInstrumentOptionsObject#maxFrequency
         * @type {number|undefined}
         */


        /**
         * An instrument definition for a point, specifying the instrument to play and
         * how to play it.
         *
         * @interface Highcharts.PointInstrumentObject
         *//**
         * An Instrument instance or the name of the instrument in the
         * Highcharts.sonification.instruments map.
         * @name Highcharts.PointInstrumentObject#instrument
         * @type {Highcharts.Instrument|string}
         *//**
         * Mapping of instrument parameters for this instrument.
         * @name Highcharts.PointInstrumentObject#instrumentMapping
         * @type {Highcharts.PointInstrumentMappingObject}
         *//**
         * Options for this instrument.
         * @name Highcharts.PointInstrumentObject#instrumentOptions
         * @type {Highcharts.PointInstrumentOptionsObject|undefined}
         *//**
         * Callback to call when the instrument has stopped playing.
         * @name Highcharts.PointInstrumentObject#onEnd
         * @type {Function|undefined}
         */


        /**
         * Options for sonifying a point.
         * @interface Highcharts.PointSonifyOptionsObject
         *//**
         * The instrument definitions for this point.
         * @name Highcharts.PointSonifyOptionsObject#instruments
         * @type {Array<Highcharts.PointInstrumentObject>}
         *//**
         * Optionally provide the minimum/maximum values for the points. If this is not
         * supplied, it is calculated from the points in the chart on demand. This
         * option is supplied in the following format, as a map of point data properties
         * to objects with min/max values:
         *  ```js
         *      dataExtremes: {
         *          y: {
         *              min: 0,
         *              max: 100
         *          },
         *          z: {
         *              min: -10,
         *              max: 10
         *          }
         *          // Properties used and not provided are calculated on demand
         *      }
         *  ```
         * @name Highcharts.PointSonifyOptionsObject#dataExtremes
         * @type {object|undefined}
         *//**
         * Callback called when the sonification has finished.
         * @name Highcharts.PointSonifyOptionsObject#onEnd
         * @type {Function|undefined}
         */




        // Defaults for the instrument options
        // NOTE: Also change defaults in Highcharts.PointInstrumentOptionsObject if
        //       making changes here.
        var defaultInstrumentOptions = {
            minDuration: 20,
            maxDuration: 2000,
            minVolume: 0.1,
            maxVolume: 1,
            minPan: -1,
            maxPan: 1,
            minFrequency: 220,
            maxFrequency: 2200
        };


        /**
         * Sonify a single point.
         *
         * @sample highcharts/sonification/point-basic/
         *         Click on points to sonify
         * @sample highcharts/sonification/point-advanced/
         *         Sonify bubbles
         *
         * @requires module:modules/sonification
         *
         * @function Highcharts.Point#sonify
         *
         * @param {Highcharts.PointSonifyOptionsObject} options
         *        Options for the sonification of the point.
         */
        function pointSonify(options) {
            var point = this,
                chart = point.series.chart,
                dataExtremes = options.dataExtremes || {},
                // Get the value to pass to instrument.play from the mapping value
                // passed in.
                getMappingValue = function (
                    value, makeFunction, allowedExtremes, allowedValues
                ) {
                    // Fixed number, just use that
                    if (typeof value === 'number' || value === undefined) {
                        return value;
                    }
                    // Function. Return new function if we try to use callback,
                    // otherwise call it now and return result.
                    if (typeof value === 'function') {
                        return makeFunction ?
                            function (time) {
                                return value(point, dataExtremes, time);
                            } :
                            value(point, dataExtremes);
                    }
                    // String, this is a data prop.
                    if (typeof value === 'string') {
                        // Find data extremes if we don't have them
                        dataExtremes[value] = dataExtremes[value] ||
                            utilities.calculateDataExtremes(
                                point.series.chart, value
                            );
                        // Find the value
                        return utilities.virtualAxisTranslate(
                            H.pick(point[value], point.options[value]),
                            dataExtremes[value],
                            allowedExtremes,
                            allowedValues
                        );
                    }
                };

            // Register playing point on chart
            chart.sonification.currentlyPlayingPoint = point;

            // Keep track of instruments playing
            point.sonification = point.sonification || {};
            point.sonification.instrumentsPlaying =
                point.sonification.instrumentsPlaying || {};

            // Register signal handler for the point
            var signalHandler = point.sonification.signalHandler =
                point.sonification.signalHandler ||
                new utilities.SignalHandler(['onEnd']);

            signalHandler.clearSignalCallbacks();
            signalHandler.registerSignalCallbacks({ onEnd: options.onEnd });

            // If we have a null point or invisible point, just return
            if (point.isNull || !point.visible || !point.series.visible) {
                signalHandler.emitSignal('onEnd');
                return;
            }

            // Go through instruments and play them
            options.instruments.forEach(function (instrumentDefinition) {
                var instrument = typeof instrumentDefinition.instrument === 'string' ?
                        H.sonification.instruments[instrumentDefinition.instrument] :
                        instrumentDefinition.instrument,
                    mapping = instrumentDefinition.instrumentMapping || {},
                    extremes = H.merge(
                        defaultInstrumentOptions,
                        instrumentDefinition.instrumentOptions
                    ),
                    id = instrument.id,
                    onEnd = function (cancelled) {
                        // Instrument on end
                        if (instrumentDefinition.onEnd) {
                            instrumentDefinition.onEnd.apply(this, arguments);
                        }

                        // Remove currently playing point reference on chart
                        if (
                            chart.sonification &&
                            chart.sonification.currentlyPlayingPoint
                        ) {
                            delete chart.sonification.currentlyPlayingPoint;
                        }

                        // Remove reference from instruments playing
                        if (
                            point.sonification && point.sonification.instrumentsPlaying
                        ) {
                            delete point.sonification.instrumentsPlaying[id];

                            // This was the last instrument?
                            if (
                                !Object.keys(
                                    point.sonification.instrumentsPlaying
                                ).length
                            ) {
                                signalHandler.emitSignal('onEnd', cancelled);
                            }
                        }
                    };

                // Play the note on the instrument
                if (instrument && instrument.play) {
                    point.sonification.instrumentsPlaying[instrument.id] = instrument;
                    instrument.play({
                        frequency: getMappingValue(
                            mapping.frequency,
                            true,
                            { min: extremes.minFrequency, max: extremes.maxFrequency }
                        ),
                        duration: getMappingValue(
                            mapping.duration,
                            false,
                            { min: extremes.minDuration, max: extremes.maxDuration }
                        ),
                        pan: getMappingValue(
                            mapping.pan,
                            true,
                            { min: extremes.minPan, max: extremes.maxPan }
                        ),
                        volume: getMappingValue(
                            mapping.volume,
                            true,
                            { min: extremes.minVolume, max: extremes.maxVolume }
                        ),
                        onEnd: onEnd,
                        minFrequency: extremes.minFrequency,
                        maxFrequency: extremes.maxFrequency
                    });
                } else {
                    H.error(30);
                }
            });
        }


        /**
         * Cancel sonification of a point. Calls onEnd functions.
         *
         * @requires module:modules/sonification
         *
         * @function Highcharts.Point#cancelSonify
         *
         * @param {boolean} [fadeOut=false]
         *        Whether or not to fade out as we stop. If false, the points are
         *        cancelled synchronously.
         */
        function pointCancelSonify(fadeOut) {
            var playing = this.sonification && this.sonification.instrumentsPlaying,
                instrIds = playing && Object.keys(playing);

            if (instrIds && instrIds.length) {
                instrIds.forEach(function (instr) {
                    playing[instr].stop(!fadeOut, null, 'cancelled');
                });
                this.sonification.instrumentsPlaying = {};
                this.sonification.signalHandler.emitSignal('onEnd', 'cancelled');
            }
        }


        var pointSonifyFunctions = {
            pointSonify: pointSonify,
            pointCancelSonify: pointCancelSonify
        };


        return pointSonifyFunctions;
    });
    _registerModule(_modules, 'modules/sonification/chartSonify.js', [_modules['parts/Globals.js'], _modules['parts/Utilities.js'], _modules['modules/sonification/utilities.js']], function (H, U, utilities) {
        /* *
         *
         *  (c) 2009-2019 Øystein Moseng
         *
         *  Sonification functions for chart/series.
         *
         *  License: www.highcharts.com/license
         *
         * */


        /**
         * An Earcon configuration, specifying an Earcon and when to play it.
         *
         * @requires module:modules/sonification
         *
         * @interface Highcharts.EarconConfiguration
         *//**
         * An Earcon instance.
         * @name Highcharts.EarconConfiguration#earcon
         * @type {Highcharts.Earcon}
         *//**
         * The ID of the point to play the Earcon on.
         * @name Highcharts.EarconConfiguration#onPoint
         * @type {string|undefined}
         *//**
         * A function to determine whether or not to play this earcon on a point. The
         * function is called for every point, receiving that point as parameter. It
         * should return either a boolean indicating whether or not to play the earcon,
         * or a new Earcon instance - in which case the new Earcon will be played.
         * @name Highcharts.EarconConfiguration#condition
         * @type {Function|undefined}
         */

        /**
         * Options for sonifying a series.
         *
         * @requires module:modules/sonification
         *
         * @interface Highcharts.SonifySeriesOptionsObject
         *//**
         * The duration for playing the points. Note that points might continue to play
         * after the duration has passed, but no new points will start playing.
         * @name Highcharts.SonifySeriesOptionsObject#duration
         * @type {number}
         *//**
         * The axis to use for when to play the points. Can be a string with a data
         * property (e.g. `x`), or a function. If it is a function, this function
         * receives the point as argument, and should return a numeric value. The points
         * with the lowest numeric values are then played first, and the time between
         * points will be proportional to the distance between the numeric values.
         * @name Highcharts.SonifySeriesOptionsObject#pointPlayTime
         * @type {string|Function}
         *//**
         * The instrument definitions for the points in this series.
         * @name Highcharts.SonifySeriesOptionsObject#instruments
         * @type {Array<Highcharts.PointInstrumentObject>}
         *//**
         * Earcons to add to the series.
         * @name Highcharts.SonifySeriesOptionsObject#earcons
         * @type {Array<Highcharts.EarconConfiguration>|undefined}
         *//**
         * Optionally provide the minimum/maximum data values for the points. If this is
         * not supplied, it is calculated from all points in the chart on demand. This
         * option is supplied in the following format, as a map of point data properties
         * to objects with min/max values:
         * ```js
         *     dataExtremes: {
         *         y: {
         *             min: 0,
         *             max: 100
         *         },
         *         z: {
         *             min: -10,
         *             max: 10
         *         }
         *         // Properties used and not provided are calculated on demand
         *     }
         * ```
         * @name Highcharts.SonifySeriesOptionsObject#dataExtremes
         * @type {object|undefined}
         *//**
         * Callback before a point is played.
         * @name Highcharts.SonifySeriesOptionsObject#onPointStart
         * @type {Function|undefined}
         *//**
         * Callback after a point has finished playing.
         * @name Highcharts.SonifySeriesOptionsObject#onPointEnd
         * @type {Function|undefined}
         *//**
         * Callback after the series has played.
         * @name Highcharts.SonifySeriesOptionsObject#onEnd
         * @type {Function|undefined}
         */



        var isArray = U.isArray,
            splat = U.splat;



        /**
         * Get the relative time value of a point.
         * @private
         * @param {Highcharts.Point} point - The point.
         * @param {Function|string} timeProp - The time axis data prop or the time
         * function.
         * @return {number} The time value.
         */
        function getPointTimeValue(point, timeProp) {
            return typeof timeProp === 'function' ?
                timeProp(point) :
                H.pick(point[timeProp], point.options[timeProp]);
        }


        /**
         * Get the time extremes of this series. This is handled outside of the
         * dataExtremes, as we always want to just sonify the visible points, and we
         * always want the extremes to be the extremes of the visible points.
         * @private
         * @param {Highcharts.Series} series - The series to compute on.
         * @param {Function|string} timeProp - The time axis data prop or the time
         * function.
         * @return {object} Object with min/max extremes for the time values.
         */
        function getTimeExtremes(series, timeProp) {
            // Compute the extremes from the visible points.
            return series.points.reduce(function (acc, point) {
                var value = getPointTimeValue(point, timeProp);

                acc.min = Math.min(acc.min, value);
                acc.max = Math.max(acc.max, value);
                return acc;
            }, {
                min: Infinity,
                max: -Infinity
            });
        }


        /**
         * Calculate value extremes for used instrument data properties.
         * @private
         * @param {Highcharts.Chart} chart - The chart to calculate extremes from.
         * @param {Array<Highcharts.PointInstrumentObject>} instruments - The instrument
         * definitions used.
         * @param {object} [dataExtremes] - Predefined extremes for each data prop.
         * @return {object} New extremes with data properties mapped to min/max objects.
         */
        function getExtremesForInstrumentProps(chart, instruments, dataExtremes) {
            return (
                instruments || []
            ).reduce(function (newExtremes, instrumentDefinition) {
                Object.keys(instrumentDefinition.instrumentMapping || {}).forEach(
                    function (instrumentParameter) {
                        var value = instrumentDefinition.instrumentMapping[
                            instrumentParameter
                        ];

                        if (typeof value === 'string' && !newExtremes[value]) {
                            // This instrument parameter is mapped to a data prop.
                            // If we don't have predefined data extremes, find them.
                            newExtremes[value] = utilities.calculateDataExtremes(
                                chart, value
                            );
                        }
                    }
                );
                return newExtremes;
            }, H.merge(dataExtremes));
        }


        /**
         * Get earcons for the point if there are any.
         * @private
         * @param {Highcharts.Point} point - The point to find earcons for.
         * @param {Array<Highcharts.EarconConfiguration>} earconDefinitions - Earcons to
         * check.
         * @return {Array<Highcharts.Earcon>} Array of earcons to be played with this
         * point.
         */
        function getPointEarcons(point, earconDefinitions) {
            return earconDefinitions.reduce(
                function (earcons, earconDefinition) {
                    var cond,
                        earcon = earconDefinition.earcon;

                    if (earconDefinition.condition) {
                        // We have a condition. This overrides onPoint
                        cond = earconDefinition.condition(point);
                        if (cond instanceof H.sonification.Earcon) {
                            // Condition returned an earcon
                            earcons.push(cond);
                        } else if (cond) {
                            // Condition returned true
                            earcons.push(earcon);
                        }
                    } else if (
                        earconDefinition.onPoint &&
                        point.id === earconDefinition.onPoint
                    ) {
                        // We have earcon onPoint
                        earcons.push(earcon);
                    }
                    return earcons;
                }, []
            );
        }


        /**
         * Utility function to get a new list of instrument options where all the
         * instrument references are copies.
         * @private
         * @param {Array<Highcharts.PointInstrumentObject>} instruments - The instrument
         * options.
         * @return {Array<Highcharts.PointInstrumentObject>} Array of copied instrument
         * options.
         */
        function makeInstrumentCopies(instruments) {
            return instruments.map(function (instrumentDef) {
                var instrument = instrumentDef.instrument,
                    copy = (typeof instrument === 'string' ?
                        H.sonification.instruments[instrument] :
                        instrument).copy();

                return H.merge(instrumentDef, { instrument: copy });
            });
        }


        /**
         * Create a TimelinePath from a series. Takes the same options as seriesSonify.
         * To intuitively allow multiple series to play simultaneously we make copies of
         * the instruments for each series.
         * @private
         * @param {Highcharts.Series} series - The series to build from.
         * @param {object} options - The options for building the TimelinePath.
         * @return {Highcharts.TimelinePath} A timeline path with events.
         */
        function buildTimelinePathFromSeries(series, options) {
            // options.timeExtremes is internal and used so that the calculations from
            // chart.sonify can be reused.
            var timeExtremes = options.timeExtremes || getTimeExtremes(
                    series, options.pointPlayTime, options.dataExtremes
                ),
                // Get time offset for a point, relative to duration
                pointToTime = function (point) {
                    return utilities.virtualAxisTranslate(
                        getPointTimeValue(point, options.pointPlayTime),
                        timeExtremes,
                        { min: 0, max: options.duration }
                    );
                },
                // Compute any data extremes that aren't defined yet
                dataExtremes = getExtremesForInstrumentProps(
                    series.chart, options.instruments, options.dataExtremes
                ),
                // Make copies of the instruments used for this series, to allow
                // multiple series with the same instrument to play together
                instruments = makeInstrumentCopies(options.instruments),
                // Go through the points, convert to events, optionally add Earcons
                timelineEvents = series.points.reduce(function (events, point) {
                    var earcons = getPointEarcons(point, options.earcons || []),
                        time = pointToTime(point);

                    return events.concat(
                        // Event object for point
                        new H.sonification.TimelineEvent({
                            eventObject: point,
                            time: time,
                            id: point.id,
                            playOptions: {
                                instruments: instruments,
                                dataExtremes: dataExtremes
                            }
                        }),
                        // Earcons
                        earcons.map(function (earcon) {
                            return new H.sonification.TimelineEvent({
                                eventObject: earcon,
                                time: time
                            });
                        })
                    );
                }, []);

            // Build the timeline path
            return new H.sonification.TimelinePath({
                events: timelineEvents,
                onStart: function () {
                    if (options.onStart) {
                        options.onStart(series);
                    }
                },
                onEventStart: function (event) {
                    var eventObject = event.options && event.options.eventObject;

                    if (eventObject instanceof H.Point) {
                        // Check for hidden series
                        if (
                            !eventObject.series.visible &&
                            !eventObject.series.chart.series.some(function (series) {
                                return series.visible;
                            })
                        ) {
                            // We have no visible series, stop the path.
                            event.timelinePath.timeline.pause();
                            event.timelinePath.timeline.resetCursor();
                            return false;
                        }
                        // Emit onPointStart
                        if (options.onPointStart) {
                            options.onPointStart(event, eventObject);
                        }
                    }
                },
                onEventEnd: function (eventData) {
                    var eventObject = eventData.event && eventData.event.options &&
                            eventData.event.options.eventObject;

                    if (eventObject instanceof H.Point && options.onPointEnd) {
                        options.onPointEnd(eventData.event, eventObject);
                    }
                },
                onEnd: function () {
                    if (options.onEnd) {
                        options.onEnd(series);
                    }
                }
            });
        }

        /**
         * Sonify a series.
         *
         * @sample highcharts/sonification/series-basic/
         *         Click on series to sonify
         * @sample highcharts/sonification/series-earcon/
         *         Series with earcon
         * @sample highcharts/sonification/point-play-time/
         *         Play y-axis by time
         * @sample highcharts/sonification/earcon-on-point/
         *         Earcon set on point
         *
         * @requires module:modules/sonification
         *
         * @function Highcharts.Series#sonify
         *
         * @param {Highcharts.SonifySeriesOptionsObject} options
         *        The options for sonifying this series.
         */
        function seriesSonify(options) {
            var timelinePath = buildTimelinePathFromSeries(this, options),
                chartSonification = this.chart.sonification;

            // Only one timeline can play at a time. If we want multiple series playing
            // at the same time, use chart.sonify.
            if (chartSonification.timeline) {
                chartSonification.timeline.pause();
            }

            // Create new timeline for this series, and play it.
            chartSonification.timeline = new H.sonification.Timeline({
                paths: [timelinePath]
            });

            chartSonification.timeline.play();
        }


        /**
         * Utility function to assemble options for creating a TimelinePath from a
         * series when sonifying an entire chart.
         * @private
         * @param {Highcharts.Series} series - The series to return options for.
         * @param {object} dataExtremes - Pre-calculated data extremes for the chart.
         * @param {object} chartSonifyOptions - Options passed in to chart.sonify.
         * @return {object} Options for buildTimelinePathFromSeries.
         */
        function buildSeriesOptions(series, dataExtremes, chartSonifyOptions) {
            var seriesOptions = chartSonifyOptions.seriesOptions || {};

            return H.merge(
                {
                    // Calculated dataExtremes for chart
                    dataExtremes: dataExtremes,
                    // We need to get timeExtremes for each series. We pass this
                    // in when building the TimelinePath objects to avoid
                    // calculating twice.
                    timeExtremes: getTimeExtremes(
                        series, chartSonifyOptions.pointPlayTime
                    ),
                    // Some options we just pass on
                    instruments: chartSonifyOptions.instruments,
                    onStart: chartSonifyOptions.onSeriesStart,
                    onEnd: chartSonifyOptions.onSeriesEnd,
                    earcons: chartSonifyOptions.earcons
                },
                // Merge in the specific series options by ID
                isArray(seriesOptions) ? (
                    H.find(seriesOptions, function (optEntry) {
                        return optEntry.id === H.pick(series.id, series.options.id);
                    }) || {}
                ) : seriesOptions,
                {
                    // Forced options
                    pointPlayTime: chartSonifyOptions.pointPlayTime
                }
            );
        }


        /**
         * Utility function to normalize the ordering of timeline paths when sonifying
         * a chart.
         * @private
         * @param {string|Array<string|Highcharts.Earcon|Array<string|Highcharts.Earcon>>} orderOptions -
         * Order options for the sonification.
         * @param {Highcharts.Chart} chart - The chart we are sonifying.
         * @param {Function} seriesOptionsCallback - A function that takes a series as
         * argument, and returns the series options for that series to be used with
         * buildTimelinePathFromSeries.
         * @return {Array<object|Array<object|Highcharts.TimelinePath>>} If order is
         * sequential, we return an array of objects to create series paths from. If
         * order is simultaneous we return an array of an array with the same. If there
         * is a custom order, we return an array of arrays of either objects (for
         * series) or TimelinePaths (for earcons and delays).
         */
        function buildPathOrder(orderOptions, chart, seriesOptionsCallback) {
            var order;

            if (orderOptions === 'sequential' || orderOptions === 'simultaneous') {
                // Just add the series from the chart
                order = chart.series.reduce(function (seriesList, series) {
                    if (series.visible) {
                        seriesList.push({
                            series: series,
                            seriesOptions: seriesOptionsCallback(series)
                        });
                    }
                    return seriesList;
                }, []);

                // If order is simultaneous, group all series together
                if (orderOptions === 'simultaneous') {
                    order = [order];
                }
            } else {
                // We have a specific order, and potentially custom items - like
                // earcons or silent waits.
                order = orderOptions.reduce(function (orderList, orderDef) {
                    // Return set of items to play simultaneously. Could be only one.
                    var simulItems = splat(orderDef).reduce(function (items, item) {
                        var itemObject;

                        // Is this item a series ID?
                        if (typeof item === 'string') {
                            var series = chart.get(item);

                            if (series.visible) {
                                itemObject = {
                                    series: series,
                                    seriesOptions: seriesOptionsCallback(series)
                                };
                            }

                        // Is it an earcon? If so, just create the path.
                        } else if (item instanceof H.sonification.Earcon) {
                            // Path with a single event
                            itemObject = new H.sonification.TimelinePath({
                                events: [new H.sonification.TimelineEvent({
                                    eventObject: item
                                })]
                            });

                        }

                        // Is this item a silent wait? If so, just create the path.
                        if (item.silentWait) {
                            itemObject = new H.sonification.TimelinePath({
                                silentWait: item.silentWait
                            });
                        }

                        // Add to items to play simultaneously
                        if (itemObject) {
                            items.push(itemObject);
                        }
                        return items;
                    }, []);

                    // Add to order list
                    if (simulItems.length) {
                        orderList.push(simulItems);
                    }
                    return orderList;
                }, []);
            }
            return order;
        }


        /**
         * Utility function to add a silent wait after all series.
         * @private
         * @param {Array<object|Array<object|TimelinePath>>} order - The order of items.
         * @param {number} wait - The wait in milliseconds to add.
         * @return {Array<object|Array<object|TimelinePath>>} The order with waits inserted.
         */
        function addAfterSeriesWaits(order, wait) {
            if (!wait) {
                return order;
            }

            return order.reduce(function (newOrder, orderDef, i) {
                var simultaneousPaths = splat(orderDef);

                newOrder.push(simultaneousPaths);

                // Go through the simultaneous paths and see if there is a series there
                if (
                    i < order.length - 1 && // Do not add wait after last series
                    simultaneousPaths.some(function (item) {
                        return item.series;
                    })
                ) {
                    // We have a series, meaning we should add a wait after these
                    // paths have finished.
                    newOrder.push(new H.sonification.TimelinePath({
                        silentWait: wait
                    }));
                }

                return newOrder;
            }, []);
        }


        /**
         * Utility function to find the total amout of wait time in the TimelinePaths.
         * @private
         * @param {Array<object|Array<object|TimelinePath>>} order - The order of
         * TimelinePaths/items.
         * @return {number} The total time in ms spent on wait paths between playing.
         */
        function getWaitTime(order) {
            return order.reduce(function (waitTime, orderDef) {
                var def = splat(orderDef);

                return waitTime + (
                    def.length === 1 && def[0].options && def[0].options.silentWait || 0
                );
            }, 0);
        }


        /**
         * Utility function to ensure simultaneous paths have start/end events at the
         * same time, to sync them.
         * @private
         * @param {Array<Highcharts.TimelinePath>} paths - The paths to sync.
         */
        function syncSimultaneousPaths(paths) {
            // Find the extremes for these paths
            var extremes = paths.reduce(function (extremes, path) {
                var events = path.events;

                if (events && events.length) {
                    extremes.min = Math.min(events[0].time, extremes.min);
                    extremes.max = Math.max(
                        events[events.length - 1].time, extremes.max
                    );
                }
                return extremes;
            }, {
                min: Infinity,
                max: -Infinity
            });

            // Go through the paths and add events to make them fit the same timespan
            paths.forEach(function (path) {
                var events = path.events,
                    hasEvents = events && events.length,
                    eventsToAdd = [];

                if (!(hasEvents && events[0].time <= extremes.min)) {
                    eventsToAdd.push(new H.sonification.TimelineEvent({
                        time: extremes.min
                    }));
                }
                if (!(hasEvents && events[events.length - 1].time >= extremes.max)) {
                    eventsToAdd.push(new H.sonification.TimelineEvent({
                        time: extremes.max
                    }));
                }
                if (eventsToAdd.length) {
                    path.addTimelineEvents(eventsToAdd);
                }
            });
        }


        /**
         * Utility function to find the total duration span for all simul path sets
         * that include series.
         * @private
         * @param {Array<object|Array<object|Highcharts.TimelinePath>>} order - The
         * order of TimelinePaths/items.
         * @return {number} The total time value span difference for all series.
         */
        function getSimulPathDurationTotal(order) {
            return order.reduce(function (durationTotal, orderDef) {
                return durationTotal + splat(orderDef).reduce(
                    function (maxPathDuration, item) {
                        var timeExtremes = item.series && item.seriesOptions &&
                                item.seriesOptions.timeExtremes;

                        return timeExtremes ?
                            Math.max(
                                maxPathDuration, timeExtremes.max - timeExtremes.min
                            ) : maxPathDuration;
                    },
                    0
                );
            }, 0);
        }


        /**
         * Function to calculate the duration in ms for a series.
         * @private
         * @param {number} seriesValueDuration - The duration of the series in value
         * difference.
         * @param {number} totalValueDuration - The total duration of all (non
         * simultaneous) series in value difference.
         * @param {number} totalDurationMs - The desired total duration for all series
         * in milliseconds.
         * @return {number} The duration for the series in milliseconds.
         */
        function getSeriesDurationMs(
            seriesValueDuration, totalValueDuration, totalDurationMs
        ) {
            // A series spanning the whole chart would get the full duration.
            return utilities.virtualAxisTranslate(
                seriesValueDuration,
                { min: 0, max: totalValueDuration },
                { min: 0, max: totalDurationMs }
            );
        }


        /**
         * Convert series building objects into paths and return a new list of
         * TimelinePaths.
         * @private
         * @param {Array<object|Array<object|Highcharts.TimelinePath>>} order - The
         * order list.
         * @param {number} duration - Total duration to aim for in milliseconds.
         * @return {Array<Array<Highcharts.TimelinePath>>} Array of TimelinePath objects
         * to play.
         */
        function buildPathsFromOrder(order, duration) {
            // Find time used for waits (custom or after series), and subtract it from
            // available duration.
            var totalAvailableDurationMs = Math.max(
                    duration - getWaitTime(order), 0
                ),
                // Add up simultaneous path durations to find total value span duration
                // of everything
                totalUsedDuration = getSimulPathDurationTotal(order);

            // Go through the order list and convert the items
            return order.reduce(function (allPaths, orderDef) {
                var simultaneousPaths = splat(orderDef).reduce(
                    function (simulPaths, item) {
                        if (item instanceof H.sonification.TimelinePath) {
                            // This item is already a path object
                            simulPaths.push(item);
                        } else if (item.series) {
                            // We have a series.
                            // We need to set the duration of the series
                            item.seriesOptions.duration =
                                item.seriesOptions.duration || getSeriesDurationMs(
                                    item.seriesOptions.timeExtremes.max -
                                    item.seriesOptions.timeExtremes.min,
                                    totalUsedDuration,
                                    totalAvailableDurationMs
                                );

                            // Add the path
                            simulPaths.push(buildTimelinePathFromSeries(
                                item.series,
                                item.seriesOptions
                            ));
                        }
                        return simulPaths;
                    }, []
                );

                // Add in the simultaneous paths
                allPaths.push(simultaneousPaths);
                return allPaths;
            }, []);
        }


        /**
         * Options for sonifying a chart.
         *
         * @requires module:modules/sonification
         *
         * @interface Highcharts.SonifyChartOptionsObject
         *//**
         * Duration for sonifying the entire chart. The duration is distributed across
         * the different series intelligently, but does not take earcons into account.
         * It is also possible to set the duration explicitly per series, using
         * `seriesOptions`. Note that points may continue to play after the duration has
         * passed, but no new points will start playing.
         * @name Highcharts.SonifyChartOptionsObject#duration
         * @type {number}
         *//**
         * Define the order to play the series in. This can be given as a string, or an
         * array specifying a custom ordering. If given as a string, valid values are
         * `sequential` - where each series is played in order - or `simultaneous`,
         * where all series are played at once. For custom ordering, supply an array as
         * the order. Each element in the array can be either a string with a series ID,
         * an Earcon object, or an object with a numeric `silentWait` property
         * designating a number of milliseconds to wait before continuing. Each element
         * of the array will be played in order. To play elements simultaneously, group
         * the elements in an array.
         * @name Highcharts.SonifyChartOptionsObject#order
         * @type {string|Array<string|Highcharts.Earcon|Array<string|Highcharts.Earcon>>}
         *//**
         * The axis to use for when to play the points. Can be a string with a data
         * property (e.g. `x`), or a function. If it is a function, this function
         * receives the point as argument, and should return a numeric value. The points
         * with the lowest numeric values are then played first, and the time between
         * points will be proportional to the distance between the numeric values. This
         * option can not be overridden per series.
         * @name Highcharts.SonifyChartOptionsObject#pointPlayTime
         * @type {string|Function}
         *//**
         * Milliseconds of silent waiting to add between series. Note that waiting time
         * is considered part of the sonify duration.
         * @name Highcharts.SonifyChartOptionsObject#afterSeriesWait
         * @type {number|undefined}
         *//**
         * Options as given to `series.sonify` to override options per series. If the
         * option is supplied as an array of options objects, the `id` property of the
         * object should correspond to the series' id. If the option is supplied as a
         * single object, the options apply to all series.
         * @name Highcharts.SonifyChartOptionsObject#seriesOptions
         * @type {Object|Array<object>|undefined}
         *//**
         * The instrument definitions for the points in this chart.
         * @name Highcharts.SonifyChartOptionsObject#instruments
         * @type {Array<Highcharts.PointInstrumentObject>|undefined}
         *//**
         * Earcons to add to the chart. Note that earcons can also be added per series
         * using `seriesOptions`.
         * @name Highcharts.SonifyChartOptionsObject#earcons
         * @type {Array<Highcharts.EarconConfiguration>|undefined}
         *//**
         * Optionally provide the minimum/maximum data values for the points. If this is
         * not supplied, it is calculated from all points in the chart on demand. This
         * option is supplied in the following format, as a map of point data properties
         * to objects with min/max values:
         *  ```js
         *      dataExtremes: {
         *          y: {
         *              min: 0,
         *              max: 100
         *          },
         *          z: {
         *              min: -10,
         *              max: 10
         *          }
         *          // Properties used and not provided are calculated on demand
         *      }
         *  ```
         * @name Highcharts.SonifyChartOptionsObject#dataExtremes
         * @type {object|undefined}
         *//**
         * Callback before a series is played.
         * @name Highcharts.SonifyChartOptionsObject#onSeriesStart
         * @type {Function|undefined}
         *//**
         * Callback after a series has finished playing.
         * @name Highcharts.SonifyChartOptionsObject#onSeriesEnd
         * @type {Function|undefined}
         *//**
         * Callback after the chart has played.
         * @name Highcharts.SonifyChartOptionsObject#onEnd
         * @type {Function|undefined}
         */


        /**
         * Sonify a chart.
         *
         * @sample highcharts/sonification/chart-sequential/
         *         Sonify a basic chart
         * @sample highcharts/sonification/chart-simultaneous/
         *         Sonify series simultaneously
         * @sample highcharts/sonification/chart-custom-order/
         *         Custom defined order of series
         * @sample highcharts/sonification/chart-earcon/
         *         Earcons on chart
         * @sample highcharts/sonification/chart-events/
         *         Sonification events on chart
         *
         * @requires module:modules/sonification
         *
         * @function Highcharts.Chart#sonify
         *
         * @param {Highcharts.SonifyChartOptionsObject} options
         *        The options for sonifying this chart.
         */
        function chartSonify(options) {
            // Only one timeline can play at a time.
            if (this.sonification.timeline) {
                this.sonification.timeline.pause();
            }

            // Calculate data extremes for the props used
            var dataExtremes = getExtremesForInstrumentProps(
                this, options.instruments, options.dataExtremes
            );

            // Figure out ordering of series and custom paths
            var order = buildPathOrder(options.order, this, function (series) {
                return buildSeriesOptions(series, dataExtremes, options);
            });

            // Add waits after simultaneous paths with series in them.
            order = addAfterSeriesWaits(order, options.afterSeriesWait || 0);

            // We now have a list of either TimelinePath objects or series that need to
            // be converted to TimelinePath objects. Convert everything to paths.
            var paths = buildPathsFromOrder(order, options.duration);

            // Sync simultaneous paths
            paths.forEach(function (simultaneousPaths) {
                syncSimultaneousPaths(simultaneousPaths);
            });

            // We have a set of paths. Create the timeline, and play it.
            this.sonification.timeline = new H.sonification.Timeline({
                paths: paths,
                onEnd: options.onEnd
            });
            this.sonification.timeline.play();
        }


        /**
         * Get a list of the points currently under cursor.
         *
         * @requires module:modules/sonification
         *
         * @function Highcharts.Chart#getCurrentSonifyPoints
         *
         * @return {Array<Highcharts.Point>}
         *         The points currently under the cursor.
         */
        function getCurrentPoints() {
            var cursorObj;

            if (this.sonification.timeline) {
                cursorObj = this.sonification.timeline.getCursor(); // Cursor per pathID
                return Object.keys(cursorObj).map(function (path) {
                    // Get the event objects under cursor for each path
                    return cursorObj[path].eventObject;
                }).filter(function (eventObj) {
                    // Return the events that are points
                    return eventObj instanceof H.Point;
                });
            }
            return [];
        }


        /**
         * Set the cursor to a point or set of points in different series.
         *
         * @requires module:modules/sonification
         *
         * @function Highcharts.Chart#setSonifyCursor
         *
         * @param {Highcharts.Point|Array<Highcharts.Point>} points
         *        The point or points to set the cursor to. If setting multiple points
         *        under the cursor, the points have to be in different series that are
         *        being played simultaneously.
         */
        function setCursor(points) {
            var timeline = this.sonification.timeline;

            if (timeline) {
                splat(points).forEach(function (point) {
                    // We created the events with the ID of the points, which makes
                    // this easy. Just call setCursor for each ID.
                    timeline.setCursor(point.id);
                });
            }
        }


        /**
         * Pause the running sonification.
         *
         * @requires module:modules/sonification
         *
         * @function Highcharts.Chart#pauseSonify
         *
         * @param {boolean} [fadeOut=true]
         *        Fade out as we pause to avoid clicks.
         */
        function pause(fadeOut) {
            if (this.sonification.timeline) {
                this.sonification.timeline.pause(H.pick(fadeOut, true));
            } else if (this.sonification.currentlyPlayingPoint) {
                this.sonification.currentlyPlayingPoint.cancelSonify(fadeOut);
            }
        }


        /**
         * Resume the currently running sonification. Requires series.sonify or
         * chart.sonify to have been played at some point earlier.
         *
         * @requires module:modules/sonification
         *
         * @function Highcharts.Chart#resumeSonify
         *
         * @param {Function} onEnd
         *        Callback to call when play finished.
         */
        function resume(onEnd) {
            if (this.sonification.timeline) {
                this.sonification.timeline.play(onEnd);
            }
        }


        /**
         * Play backwards from cursor. Requires series.sonify or chart.sonify to have
         * been played at some point earlier.
         *
         * @requires module:modules/sonification
         *
         * @function Highcharts.Chart#rewindSonify
         *
         * @param {Function} onEnd
         *        Callback to call when play finished.
         */
        function rewind(onEnd) {
            if (this.sonification.timeline) {
                this.sonification.timeline.rewind(onEnd);
            }
        }


        /**
         * Cancel current sonification and reset cursor.
         *
         * @requires module:modules/sonification
         *
         * @function Highcharts.Chart#cancelSonify
         *
         * @param {boolean} [fadeOut=true]
         *        Fade out as we pause to avoid clicks.
         */
        function cancel(fadeOut) {
            this.pauseSonify(fadeOut);
            this.resetSonifyCursor();
        }


        /**
         * Reset cursor to start. Requires series.sonify or chart.sonify to have been
         * played at some point earlier.
         *
         * @requires module:modules/sonification
         *
         * @function Highcharts.Chart#resetSonifyCursor
         */
        function resetCursor() {
            if (this.sonification.timeline) {
                this.sonification.timeline.resetCursor();
            }
        }


        /**
         * Reset cursor to end. Requires series.sonify or chart.sonify to have been
         * played at some point earlier.
         *
         * @requires module:modules/sonification
         *
         * @function Highcharts.Chart#resetSonifyCursorEnd
         */
        function resetCursorEnd() {
            if (this.sonification.timeline) {
                this.sonification.timeline.resetCursorEnd();
            }
        }


        // Export functions
        var chartSonifyFunctions = {
            chartSonify: chartSonify,
            seriesSonify: seriesSonify,
            pause: pause,
            resume: resume,
            rewind: rewind,
            cancel: cancel,
            getCurrentPoints: getCurrentPoints,
            setCursor: setCursor,
            resetCursor: resetCursor,
            resetCursorEnd: resetCursorEnd
        };


        return chartSonifyFunctions;
    });
    _registerModule(_modules, 'modules/sonification/Timeline.js', [_modules['parts/Globals.js'], _modules['parts/Utilities.js'], _modules['modules/sonification/utilities.js']], function (H, U, utilities) {
        /* *
         *
         *  (c) 2009-2019 Øystein Moseng
         *
         *  TimelineEvent class definition.
         *
         *  License: www.highcharts.com/license
         *
         * */

        /**
         * A set of options for the TimelineEvent class.
         *
         * @requires module:modules/sonification
         *
         * @private
         * @interface Highcharts.TimelineEventOptionsObject
         *//**
         * The object we want to sonify when playing the TimelineEvent. Can be any
         * object that implements the `sonify` and `cancelSonify` functions. If this is
         * not supplied, the TimelineEvent is considered a silent event, and the onEnd
         * event is immediately called.
         * @name Highcharts.TimelineEventOptionsObject#eventObject
         * @type {*}
         *//**
         * Options to pass on to the eventObject when playing it.
         * @name Highcharts.TimelineEventOptionsObject#playOptions
         * @type {object|undefined}
         *//**
         * The time at which we want this event to play (in milliseconds offset). This
         * is not used for the TimelineEvent.play function, but rather intended as a
         * property to decide when to call TimelineEvent.play. Defaults to 0.
         * @name Highcharts.TimelineEventOptionsObject#time
         * @type {number|undefined}
         *//**
         * Unique ID for the event. Generated automatically if not supplied.
         * @name Highcharts.TimelineEventOptionsObject#id
         * @type {string|undefined}
         *//**
         * Callback called when the play has finished.
         * @name Highcharts.TimelineEventOptionsObject#onEnd
         * @type {Function|undefined}
         */




        var splat = U.splat;



        /**
         * The TimelineEvent class. Represents a sound event on a timeline.
         *
         * @requires module:modules/sonification
         *
         * @private
         * @class
         * @name Highcharts.TimelineEvent
         *
         * @param {Highcharts.TimelineEventOptionsObject} options
         *        Options for the TimelineEvent.
         */
        function TimelineEvent(options) {
            this.init(options || {});
        }
        TimelineEvent.prototype.init = function (options) {
            this.options = options;
            this.time = options.time || 0;
            this.id = this.options.id = options.id || H.uniqueKey();
        };


        /**
         * Play the event. Does not take the TimelineEvent.time option into account,
         * and plays the event immediately.
         *
         * @function Highcharts.TimelineEvent#play
         *
         * @param {Highcharts.TimelineEventOptionsObject} [options]
         *        Options to pass in to the eventObject when playing it.
         */
        TimelineEvent.prototype.play = function (options) {
            var eventObject = this.options.eventObject,
                masterOnEnd = this.options.onEnd,
                playOnEnd = options && options.onEnd,
                playOptionsOnEnd = this.options.playOptions &&
                    this.options.playOptions.onEnd,
                playOptions = H.merge(this.options.playOptions, options);

            if (eventObject && eventObject.sonify) {
                // If we have multiple onEnds defined, use all
                playOptions.onEnd = masterOnEnd || playOnEnd || playOptionsOnEnd ?
                    function () {
                        var args = arguments;

                        [masterOnEnd, playOnEnd, playOptionsOnEnd].forEach(
                            function (onEnd) {
                                if (onEnd) {
                                    onEnd.apply(this, args);
                                }
                            }
                        );
                    } : undefined;

                eventObject.sonify(playOptions);
            } else {
                if (playOnEnd) {
                    playOnEnd();
                }
                if (masterOnEnd) {
                    masterOnEnd();
                }
            }
        };


        /**
         * Cancel the sonification of this event. Does nothing if the event is not
         * currently sonifying.
         *
         * @function Highcharts.TimelineEvent#cancel
         *
         * @param {boolean} [fadeOut=false]
         *        Whether or not to fade out as we stop. If false, the event is
         *        cancelled synchronously.
         */
        TimelineEvent.prototype.cancel = function (fadeOut) {
            this.options.eventObject.cancelSonify(fadeOut);
        };


        /**
         * A set of options for the TimelinePath class.
         *
         * @requires module:modules/
         *
         * @private
         * @interface Highcharts.TimelinePathOptionsObject
         *//**
         * List of TimelineEvents to play on this track.
         * @name Highcharts.TimelinePathOptionsObject#events
         * @type {Array<Highcharts.TimelineEvent>}
         *//**
         * If this option is supplied, this path ignores all events and just waits for
         * the specified number of milliseconds before calling onEnd.
         * @name Highcharts.TimelinePathOptionsObject#silentWait
         * @type {number|undefined}
         *//**
         * Unique ID for this timeline path. Automatically generated if not supplied.
         * @name Highcharts.TimelinePathOptionsObject#id
         * @type {string|undefined}
         *//**
         * Callback called before the path starts playing.
         * @name Highcharts.TimelinePathOptionsObject#onStart
         * @type {Function|undefined}
         *//**
         * Callback function to call before an event plays.
         * @name Highcharts.TimelinePathOptionsObject#onEventStart
         * @type {Function|undefined}
         *//**
         * Callback function to call after an event has stopped playing.
         * @name Highcharts.TimelinePathOptionsObject#onEventEnd
         * @type {Function|undefined}
         *//**
         * Callback called when the whole path is finished.
         * @name Highcharts.TimelinePathOptionsObject#onEnd
         * @type {Function|undefined}
         */


        /**
         * The TimelinePath class. Represents a track on a timeline with a list of
         * sound events to play at certain times relative to each other.
         *
         * @requires module:modules/sonification
         *
         * @private
         * @class
         * @name Highcharts.TimelinePath
         *
         * @param {Highcharts.TimelinePathOptionsObject} options
         *        Options for the TimelinePath.
         */
        function TimelinePath(options) {
            this.init(options);
        }
        TimelinePath.prototype.init = function (options) {
            this.options = options;
            this.id = this.options.id = options.id || H.uniqueKey();
            this.cursor = 0;
            this.eventsPlaying = {};

            // Handle silent wait, otherwise use events from options
            this.events = options.silentWait ?
                [
                    new TimelineEvent({ time: 0 }),
                    new TimelineEvent({ time: options.silentWait })
                ] :
                this.options.events;

            // We need to sort our events by time
            this.sortEvents();

            // Get map from event ID to index
            this.updateEventIdMap();

            // Signal events to fire
            this.signalHandler = new utilities.SignalHandler(
                ['playOnEnd', 'masterOnEnd', 'onStart', 'onEventStart', 'onEventEnd']
            );
            this.signalHandler.registerSignalCallbacks(
                H.merge(options, { masterOnEnd: options.onEnd })
            );
        };


        /**
         * Sort the internal event list by time.
         * @private
         */
        TimelinePath.prototype.sortEvents = function () {
            this.events = this.events.sort(function (a, b) {
                return a.time - b.time;
            });
        };


        /**
         * Update the internal eventId to index map.
         * @private
         */
        TimelinePath.prototype.updateEventIdMap = function () {
            this.eventIdMap = this.events.reduce(function (acc, cur, i) {
                acc[cur.id] = i;
                return acc;
            }, {});
        };


        /**
         * Add events to the path. Should not be done while the path is playing.
         * The new events are inserted according to their time property.
         * @private
         * @param {Array<Highcharts.TimelineEvent>} newEvents - The new timeline events
         * to add.
         */
        TimelinePath.prototype.addTimelineEvents = function (newEvents) {
            this.events = this.events.concat(newEvents);
            this.sortEvents(); // Sort events by time
            this.updateEventIdMap(); // Update the event ID to index map
        };


        /**
         * Get the current TimelineEvent under the cursor.
         * @private
         * @return {Highcharts.TimelineEvent} The current timeline event.
         */
        TimelinePath.prototype.getCursor = function () {
            return this.events[this.cursor];
        };


        /**
         * Set the current TimelineEvent under the cursor.
         * @private
         * @param {string} eventId - The ID of the timeline event to set as current.
         * @return {boolean} True if there is an event with this ID in the path. False
         * otherwise.
         */
        TimelinePath.prototype.setCursor = function (eventId) {
            var ix = this.eventIdMap[eventId];

            if (ix !== undefined) {
                this.cursor = ix;
                return true;
            }
            return false;
        };


        /**
         * Play the timeline from the current cursor.
         * @private
         * @param {Function} onEnd - Callback to call when play finished. Does not
         * override other onEnd callbacks.
         */
        TimelinePath.prototype.play = function (onEnd) {
            this.pause();
            this.signalHandler.emitSignal('onStart');
            this.signalHandler.clearSignalCallbacks(['playOnEnd']);
            this.signalHandler.registerSignalCallbacks({ playOnEnd: onEnd });
            this.playEvents(1);
        };


        /**
         * Play the timeline backwards from the current cursor.
         * @private
         * @param {Function} onEnd - Callback to call when play finished. Does not
         * override other onEnd callbacks.
         */
        TimelinePath.prototype.rewind = function (onEnd) {
            this.pause();
            this.signalHandler.emitSignal('onStart');
            this.signalHandler.clearSignalCallbacks(['playOnEnd']);
            this.signalHandler.registerSignalCallbacks({ playOnEnd: onEnd });
            this.playEvents(-1);
        };


        /**
         * Reset the cursor to the beginning.
         * @private
         */
        TimelinePath.prototype.resetCursor = function () {
            this.cursor = 0;
        };


        /**
         * Reset the cursor to the end.
         * @private
         */
        TimelinePath.prototype.resetCursorEnd = function () {
            this.cursor = this.events.length - 1;
        };


        /**
         * Cancel current playing. Leaves the cursor intact.
         * @private
         * @param {boolean} [fadeOut=false] - Whether or not to fade out as we stop. If
         * false, the path is cancelled synchronously.
         */
        TimelinePath.prototype.pause = function (fadeOut) {
            var timelinePath = this;

            // Cancel next scheduled play
            clearTimeout(timelinePath.nextScheduledPlay);

            // Cancel currently playing events
            Object.keys(timelinePath.eventsPlaying).forEach(function (id) {
                if (timelinePath.eventsPlaying[id]) {
                    timelinePath.eventsPlaying[id].cancel(fadeOut);
                }
            });
            timelinePath.eventsPlaying = {};
        };


        /**
         * Play the events, starting from current cursor, and going in specified
         * direction.
         * @private
         * @param {number} direction - The direction to play, 1 for forwards and -1 for
         * backwards.
         */
        TimelinePath.prototype.playEvents = function (direction) {
            var timelinePath = this,
                curEvent = timelinePath.events[this.cursor],
                nextEvent = timelinePath.events[this.cursor + direction],
                timeDiff,
                onEnd = function (signalData) {
                    timelinePath.signalHandler.emitSignal(
                        'masterOnEnd', signalData
                    );
                    timelinePath.signalHandler.emitSignal(
                        'playOnEnd', signalData
                    );
                };

            // Store reference to path on event
            curEvent.timelinePath = timelinePath;

            // Emit event, cancel if returns false
            if (
                timelinePath.signalHandler.emitSignal(
                    'onEventStart', curEvent
                ) === false
            ) {
                onEnd({
                    event: curEvent,
                    cancelled: true
                });
                return;
            }

            // Play the current event
            timelinePath.eventsPlaying[curEvent.id] = curEvent;
            curEvent.play({
                onEnd: function (cancelled) {
                    var signalData = {
                        event: curEvent,
                        cancelled: !!cancelled
                    };

                    // Keep track of currently playing events for cancelling
                    delete timelinePath.eventsPlaying[curEvent.id];

                    // Handle onEventEnd
                    timelinePath.signalHandler.emitSignal('onEventEnd', signalData);

                    // Reached end of path?
                    if (!nextEvent) {
                        onEnd(signalData);
                    }
                }
            });

            // Schedule next
            if (nextEvent) {
                timeDiff = Math.abs(nextEvent.time - curEvent.time);
                if (timeDiff < 1) {
                    // Play immediately
                    timelinePath.cursor += direction;
                    timelinePath.playEvents(direction);
                } else {
                    // Schedule after the difference in ms
                    this.nextScheduledPlay = setTimeout(function () {
                        timelinePath.cursor += direction;
                        timelinePath.playEvents(direction);
                    }, timeDiff);
                }
            }
        };


        /* ************************************************************************** *
         *  TIMELINE                                                                  *
         * ************************************************************************** */


        /**
         * A set of options for the Timeline class.
         *
         * @requires module:modules/sonification
         *
         * @private
         * @interface Highcharts.TimelineOptionsObject
         *//**
         * List of TimelinePaths to play. Multiple paths can be grouped together and
         * played simultaneously by supplying an array of paths in place of a single
         * path.
         * @name Highcharts.TimelineOptionsObject#paths
         * @type {Array<Highcharts.TimelinePath|Array<Highcharts.TimelinePath>>}
         *//**
         * Callback function to call before a path plays.
         * @name Highcharts.TimelineOptionsObject#onPathStart
         * @type {Function|undefined}
         *//**
         * Callback function to call after a path has stopped playing.
         * @name Highcharts.TimelineOptionsObject#onPathEnd
         * @type {Function|undefined}
         *//**
         * Callback called when the whole path is finished.
         * @name Highcharts.TimelineOptionsObject#onEnd
         * @type {Function|undefined}
         */


        /**
         * The Timeline class. Represents a sonification timeline with a list of
         * timeline paths with events to play at certain times relative to each other.
         *
         * @requires module:modules/sonification
         *
         * @private
         * @class
         * @name Highcharts.Timeline
         *
         * @param {Highcharts.TimelineOptionsObject} options
         *        Options for the Timeline.
         */
        function Timeline(options) {
            this.init(options || {});
        }
        Timeline.prototype.init = function (options) {
            this.options = options;
            this.cursor = 0;
            this.paths = options.paths;
            this.pathsPlaying = {};
            this.signalHandler = new utilities.SignalHandler(
                ['playOnEnd', 'masterOnEnd', 'onPathStart', 'onPathEnd']
            );
            this.signalHandler.registerSignalCallbacks(
                H.merge(options, { masterOnEnd: options.onEnd })
            );
        };


        /**
         * Play the timeline forwards from cursor.
         * @private
         * @param {Function} onEnd - Callback to call when play finished. Does not
         * override other onEnd callbacks.
         */
        Timeline.prototype.play = function (onEnd) {
            this.pause();
            this.signalHandler.clearSignalCallbacks(['playOnEnd']);
            this.signalHandler.registerSignalCallbacks({ playOnEnd: onEnd });
            this.playPaths(1);
        };


        /**
         * Play the timeline backwards from cursor.
         * @private
         * @param {Function} onEnd - Callback to call when play finished. Does not
         * override other onEnd callbacks.
         */
        Timeline.prototype.rewind = function (onEnd) {
            this.pause();
            this.signalHandler.clearSignalCallbacks(['playOnEnd']);
            this.signalHandler.registerSignalCallbacks({ playOnEnd: onEnd });
            this.playPaths(-1);
        };


        /**
         * Play the timeline in the specified direction.
         * @private
         * @param {number} direction - Direction to play in. 1 for forwards, -1 for
         * backwards.
         */
        Timeline.prototype.playPaths = function (direction) {
            var curPaths = splat(this.paths[this.cursor]),
                nextPaths = this.paths[this.cursor + direction],
                timeline = this,
                signalHandler = this.signalHandler,
                pathsEnded = 0,
                // Play a path
                playPath = function (path) {
                    // Emit signal and set playing state
                    signalHandler.emitSignal('onPathStart', path);
                    timeline.pathsPlaying[path.id] = path;
                    // Do the play
                    path[direction > 0 ? 'play' : 'rewind'](function (callbackData) {
                        // Play ended callback
                        // Data to pass to signal callbacks
                        var cancelled = callbackData && callbackData.cancelled,
                            signalData = {
                                path: path,
                                cancelled: cancelled
                            };

                        // Clear state and send signal
                        delete timeline.pathsPlaying[path.id];
                        signalHandler.emitSignal('onPathEnd', signalData);

                        // Handle next paths
                        pathsEnded++;
                        if (pathsEnded >= curPaths.length) {
                            // We finished all of the current paths for cursor.
                            if (nextPaths && !cancelled) {
                                // We have more paths, move cursor along
                                timeline.cursor += direction;
                                // Reset upcoming path cursors before playing
                                splat(nextPaths).forEach(function (nextPath) {
                                    nextPath[
                                        direction > 0 ? 'resetCursor' : 'resetCursorEnd'
                                    ]();
                                });
                                // Play next
                                timeline.playPaths(direction);
                            } else {
                                // If it is the last path in this direction, call onEnd
                                signalHandler.emitSignal('playOnEnd', signalData);
                                signalHandler.emitSignal('masterOnEnd', signalData);
                            }
                        }
                    });
                };

            // Go through the paths under cursor and play them
            curPaths.forEach(function (path) {
                if (path) {
                    // Store reference to timeline
                    path.timeline = timeline;

                    // Leave a timeout to let notes fade out before next play
                    setTimeout(function () {
                        playPath(path);
                    }, H.sonification.fadeOutTime);
                }
            });
        };


        /**
         * Stop the playing of the timeline. Cancels all current sounds, but does not
         * affect the cursor.
         * @private
         * @param {boolean} [fadeOut=false] - Whether or not to fade out as we stop. If
         * false, the timeline is cancelled synchronously.
         */
        Timeline.prototype.pause = function (fadeOut) {
            var timeline = this;

            // Cancel currently playing events
            Object.keys(timeline.pathsPlaying).forEach(function (id) {
                if (timeline.pathsPlaying[id]) {
                    timeline.pathsPlaying[id].pause(fadeOut);
                }
            });
            timeline.pathsPlaying = {};
        };


        /**
         * Reset the cursor to the beginning of the timeline.
         * @private
         */
        Timeline.prototype.resetCursor = function () {
            this.paths.forEach(function (paths) {
                splat(paths).forEach(function (path) {
                    path.resetCursor();
                });
            });
            this.cursor = 0;
        };


        /**
         * Reset the cursor to the end of the timeline.
         * @private
         */
        Timeline.prototype.resetCursorEnd = function () {
            this.paths.forEach(function (paths) {
                splat(paths).forEach(function (path) {
                    path.resetCursorEnd();
                });
            });
            this.cursor = this.paths.length - 1;
        };


        /**
         * Set the current TimelineEvent under the cursor. If multiple paths are being
         * played at the same time, this function only affects a single path (the one
         * that contains the eventId that is passed in).
         * @private
         * @param {string} eventId - The ID of the timeline event to set as current.
         * @return {boolean} True if the cursor was set, false if no TimelineEvent was
         * found for this ID.
         */
        Timeline.prototype.setCursor = function (eventId) {
            return this.paths.some(function (paths) {
                return splat(paths).some(function (path) {
                    return path.setCursor(eventId);
                });
            });
        };


        /**
         * Get the current TimelineEvents under the cursors. This function will return
         * the event under the cursor for each currently playing path, as an object
         * where the path ID is mapped to the TimelineEvent under that path's cursor.
         * @private
         * @return {object} The TimelineEvents under each path's cursors.
         */
        Timeline.prototype.getCursor = function () {
            return this.getCurrentPlayingPaths().reduce(function (acc, cur) {
                acc[cur.id] = cur.getCursor();
                return acc;
            }, {});
        };


        /**
         * Check if timeline is reset or at start.
         * @private
         * @return {boolean} True if timeline is at the beginning.
         */
        Timeline.prototype.atStart = function () {
            return !this.getCurrentPlayingPaths().some(function (path) {
                return path.cursor;
            });
        };


        /**
         * Get the current TimelinePaths being played.
         * @private
         * @return {Array<Highcharts.TimelinePath>} The TimelinePaths currently being
         * played.
         */
        Timeline.prototype.getCurrentPlayingPaths = function () {
            return splat(this.paths[this.cursor]);
        };


        // Export the classes
        var timelineClasses = {
            TimelineEvent: TimelineEvent,
            TimelinePath: TimelinePath,
            Timeline: Timeline
        };


        return timelineClasses;
    });
    _registerModule(_modules, 'modules/sonification/sonification.js', [_modules['parts/Globals.js'], _modules['modules/sonification/Instrument.js'], _modules['modules/sonification/instrumentDefinitions.js'], _modules['modules/sonification/Earcon.js'], _modules['modules/sonification/pointSonify.js'], _modules['modules/sonification/chartSonify.js'], _modules['modules/sonification/utilities.js'], _modules['modules/sonification/Timeline.js']], function (H, Instrument, instruments, Earcon, pointSonifyFunctions, chartSonifyFunctions, utilities, TimelineClasses) {
        /* *
         *
         *  (c) 2009-2019 Øystein Moseng
         *
         *  Sonification module for Highcharts
         *
         *  License: www.highcharts.com/license
         *
         * */



        // Expose on the Highcharts object

        /**
         * Global classes and objects related to sonification.
         *
         * @requires module:modules/sonification
         *
         * @name Highcharts.sonification
         * @type {Highcharts.SonificationObject}
         */

        /**
         * Global classes and objects related to sonification.
         *
         * @requires module:modules/sonification
         *
         * @interface Highcharts.SonificationObject
         *//**
         * Note fade-out-time in milliseconds. Most notes are faded out quickly by
         * default if there is time. This is to avoid abrupt stops which will cause
         * perceived clicks.
         * @name Highcharts.SonificationObject#fadeOutDuration
         * @type {number}
         *//**
         * Utility functions.
         * @name Highcharts.SonificationObject#utilities
         * @private
         * @type {object}
         *//**
         * The Instrument class.
         * @name Highcharts.SonificationObject#Instrument
         * @type {Function}
         *//**
         * Predefined instruments, given as an object with a map between the instrument
         * name and the Highcharts.Instrument object.
         * @name Highcharts.SonificationObject#instruments
         * @type {Object}
         *//**
         * The Earcon class.
         * @name Highcharts.SonificationObject#Earcon
         * @type {Function}
         *//**
         * The TimelineEvent class.
         * @private
         * @name Highcharts.SonificationObject#TimelineEvent
         * @type {Function}
         *//**
         * The TimelinePath class.
         * @private
         * @name Highcharts.SonificationObject#TimelinePath
         * @type {Function}
         *//**
         * The Timeline class.
         * @private
         * @name Highcharts.SonificationObject#Timeline
         * @type {Function}
         */
        H.sonification = {
            fadeOutDuration: 20,

            // Classes and functions
            utilities: utilities,
            Instrument: Instrument,
            instruments: instruments,
            Earcon: Earcon,
            TimelineEvent: TimelineClasses.TimelineEvent,
            TimelinePath: TimelineClasses.TimelinePath,
            Timeline: TimelineClasses.Timeline
        };

        // Chart specific
        H.Point.prototype.sonify = pointSonifyFunctions.pointSonify;
        H.Point.prototype.cancelSonify = pointSonifyFunctions.pointCancelSonify;
        H.Series.prototype.sonify = chartSonifyFunctions.seriesSonify;
        H.extend(H.Chart.prototype, {
            sonify: chartSonifyFunctions.chartSonify,
            pauseSonify: chartSonifyFunctions.pause,
            resumeSonify: chartSonifyFunctions.resume,
            rewindSonify: chartSonifyFunctions.rewind,
            cancelSonify: chartSonifyFunctions.cancel,
            getCurrentSonifyPoints: chartSonifyFunctions.getCurrentPoints,
            setSonifyCursor: chartSonifyFunctions.setCursor,
            resetSonifyCursor: chartSonifyFunctions.resetCursor,
            resetSonifyCursorEnd: chartSonifyFunctions.resetCursorEnd,
            sonification: {}
        });

    });
    _registerModule(_modules, 'masters/modules/sonification.src.js', [], function () {




    });
}));